Welcome to my portfolio! I'm an experienced and enthusiastic game, systems, and level designer based in Melbourne, Australia. I've worked on a variety of titles ranging from AAA console/PC to successful free-to-play mobile games. See below for details.

Borderlands: The Pre-Sequel 'Claptastic Voyage'
Platforms: PC, Xbox One, Xbox 360, PS3, PS4
Role: Systems Designer
Responsiblities: Weapon design (Glitched weapons), Loot creation, Enemy/combat design

Borderlands: The Pre-Sequel
Platforms: PC, Xbox One, Xbox 360, PS3, PS4
Role: Systems Designer
Responsiblities: Vault Hunter designer (Athena and Wilhelm), Loot creation, Vehicle design

The Sims FreePlay
Platforms: iOS, Android, Windows Phone
Role: Designer
Responsiblities: Feature design, behaviour scripting, economy balance and tuning, dialogue writing

Real Racing 3
Platforms: iOS, Android, Windows Phone
Role: Designer
Responsiblities: Feature design, event design, car design, tuning and implementation

Damage Inc. Pacific Squadron WWII
Platforms: Xbox 360, PS3, PC
Role: Designer
Responsiblities: Mission Scripting, Plane balancing, weapon balancing

Jane's Advanced Strike Fighters
Platforms: Xbox 360, PS3, PC
Role: Designer
Responsiblities: Mission Scripting, Plane balancing, weapon balancing

Heroes over Europe
Platforms: Xbox 360, PS3, PC
Role: Designer
Responsiblities: Mission Scripting, Plane balancing, weapon balancing

CP_Spillway
Description: Team Fortress 2 map

Highest Authority
Description: Starcraft 2 map

Emperor's Peak
Description: Dungeon Defenders map